Mega man 6 snes series#
The X series on the Super NES added some graphical and play enhancements over the NES, which gave the series a boost of life. The Mega Man series is known for being the same game repackaged and given a new number. This is the same company that couldn't count to three in the Street Fighter series (I'd hate to see their accounting reports). Now 17 Mega Man titles later, they're back at seven.
Mega man 6 snes Pc#
In between those were five Some Boy titles, two PC ports, and Mega Man Soccer. Then, when the Super NES came out, Mega Man jumped to X, and then X2.
This whole mega mess started back on the ole 8-bit NES with Mega Man 1-6. Those dying for the next Mega Man X installment will find VII a nice holdover until the next 16-bit entry down the road arrives. The music is upbeat and cutesy on most stages with a few dramatic overtures to stir up the action. The fine graphics feature well-drawn cinemas, but the sounds are strictly 8-bit right down to the little pinging sound of Mega Man's weapon. There are certainly things that VII lacks in comparison to X. However, with all the weapons MM collects, cycling through everything to find the one you want can get frustrating. Because the levels in VII are huge and loaded with traps, hidden areas, and clever themes (like the vampire level), you need all the help you can get. Like the other Mega games, this one has excellent control right down to Mega Man's ground slide. But without the dark edge of the X games, VII looks a bit too familiar.
The result is an enjoyable Mega Man game. Mega Man VII is more of a facelift than a sequel - it's as if the 8-bit game were dropped into the 16-bit Super NES. "Hey! This isn't the Mega Man I've been seeing on the Super NES! What's going on?" Yes, it's true - Mega Man VII isn't like the Mega Man X games, but that isn't necessarily a bad thing. HayatoKaji was brought as the new illustrator of the company, while KeijiInafune remained the main artist. The development team worked for only three months for this game, due to some bad timed processes. Mega Man 7 is the first Mega Man game to be released on SNES. Players are also able to obtain the robotic helper bird called Beat, and also Proto Man's trademark shield. The players can also gain special bolt and weapon power. Some levels contain the four letters R-U-S-H, which, one collected, grant the player access to the Rush Super Adaptor, which is a powerful rocket-arm attack and jetpack for flying short distances.ĭefeating enemies in the game give the player extra lives or items which refill the health. Mega Man 7 uses the same conventions as in the previous releases, with sliding along the ground and being able to change the Mega Buster for more powerful shots, but also calling Rush (hero’s dog) to perform various tasks being all featured in this seventh release. Destroying the Robot Master at the end of the levels bring the player a new and special Master Weapon. The game is a side-scrolling platformer with a boss at the end of each level, represented by a Robot Master. The gameplay is almost identical with the other six ones.
Later in the game Bass and Treble, a mysterious robot pair, helps Mega Man to achieve his mission. The villain wants to begin wreaking havoc on the world and uses a whole new set of Robot Masters for this. The game continues the story in Mega Man 6, involving the same protagonist, Mega Man, attempting to stop the evil Dr. The game was re-released later on PlayStation 2, Nintendo gameCube and Xbox, all of them part of the Mega Man Anniversary Collection. The release date for Japan was March 24, 1995, while the release for North America and Europe came a bit later the same year. The game is, as the title says, the seventh game in the series, and the first and the only for a 16-bit console. Mega Man 7 is a Japanese video game developed by Capcom for the Super Nintendo Entertainment System (SNES).